The Crew


So, who are the brains behind this masterpiece?
Here they are, in alphabetical order:

Martin Eklund - Programming (3D-engine, graphics, asm, developing utilities)
Martin is a traditional programmer who spends, say 5 hours a day in front of his computer. Well, I don't know if he leaves the computer at all during the weekends. Maybe to get some of his favourite drink - tea. Well, it's more like sugar with honey, tea and milk. But, hell, as long as it keeps you awake.
Stuff that Martin likes: C64, Amiga (though the diskdrive is broken in his A500), assembler and watching MacGyver, Hunter and the X-files.

Martin Gunnarsson - Graphics (3D-modelling, textures, palette)
Yep yep, that's me!
My first computer was a Commodore 64 (C64), and it's still one of the best computers ever made.
I've been working with computer graphics since I got my Amiga, but more seriously since I got my PC. I've always liked "dark-future" movies and books, and when Emil and I talked about making a 3D racing-game, I got the idea of making one in a dark-future setting. I like: Old computers (mostly Commodore's), cars, motorsports, the Toydolls, the Blues Brothers, old techno, pancakes, Lego, the Mad Max movies, doing spontaneous things and watching MacGyver.

Jonas Kylander - Graphics (3D-modelling, textures)
Jonas joined us when it was about time for some 3D-modelling / texturing. He is a experienced 3D-modeller and a perfectionist, some of his work are really amazing, the only problem is that when Jonas gets to the rendering part with materials, lights and shadows he just don't get it the way he wants it. (so much for perfection :-) Jonas likes heavy things, such as big vehicles and tanks. One of his favourites is heavy weapons. Only god knows how many times he has seen thoose scenes in 'Predator' and Terminator II.
Jonas says he like all kinds of music,except from eurodance. It only have to be good (whatever that's supposed to mean...).
He is also, of course, a big fan of the X-files.

Emil Segerås - Programming (Cars, physics)
Emil started programming in GFA Basic on his Atari. He has long hair, and plays the drums.
Emil has a quite frustrating feature...well I'd rather call it a bug. He switches to some kind of human stand-by mode if he gets bored or something. Then you have to re-activate him by saying the magic word - "Emil?", or snap your fingers close to his ear.
It's kinda annoying when you're explaining something to him, and he just turn off his ears before you're finished...
Emil sais really funny things all the time, but he never find them funny at all, which makes it evan more funny!
Things Emil like: Atari, Sepultura, Gorby's, playing the drums, building funny electronic circuits, getting small electric shocks, "Frasiga gräddpuckar" (candy), watching Time Trax and the X-files.